HP
17 / 17
Armor
1
Magic armor
0
Damage
d10+2
Stats
STR
+1
13
DEX
+3
18
CON
+0
9
INT
-1
8
WIS
+1
14
CHA
+2
16
Resources
- Cleric Level 5Your effective cleric level for spells: 1 at the level you took God Amidst the Wastes, +1 each level after, worked out automatically. If it's wrong, fix it once with /resource set. Learn spells with /spell learn.
Champion of Luna
Bearer of the Forgotten Moon
Boon of Aptitude (CHA): I swear to get out of this situation to get back to my friends
Blood Moon Level 1 When you make an attack, you may offer life to Luna to empower the strike. Sacrifice any amount of your current HP; any willing party member may also contribute any amount of theirs. Each 1 HP sacrificed adds +1 damage. After the attack deals damage, roll +CHA. 10+: All HP sacrificed is recovered. 7-9: Half of the HP sacrificed is recovered, rounded down. 6-: None is recovered, and the GM makes a move.
Recovered HP returns to whoever sacrificed it. Use /subclass luna blood-moonWhen you make an attack, you may offer life to Luna to empower the strike. Sacrifice any amount of your current HP; any willing party member may also contribute any amount of theirs. Each 1 HP sacrificed adds +1 damage. After the attack deals damage, roll +CHA. 10+: All HP sacrificed is recovered. 7-9: Half of the HP sacrificed is recovered, rounded down. 6-: None is recovered, and the GM makes a move.
Recovered HP returns to whoever sacrificed it. Use /subclass luna blood-moonLuna's Vow Level 1 When you declare a specific objective in Luna's name, choose one Boon of Luna. You receive its full power; party members travelling and fighting alongside you receive its lesser Echo. Only one Vow at a time. It lasts until the objective is completed, abandoned, or becomes impossible.
• Wrath: +6 damage. Echo: +3 damage
• Aptitude: +2 to a chosen stat. Echo: +1 to it
• Veil: See and physically interact with magical constructs and effects, and try to disarm, disrupt or dispel them. Echo: Allies near you see hidden magic and recognise when something is being affected by it
• Fortune: +2 to Last Breath. Echo: +1 to Last Breath
Use /subclass luna vowWhen you declare a specific objective in Luna's name, choose one Boon of Luna. You receive its full power; party members travelling and fighting alongside you receive its lesser Echo. Only one Vow at a time. It lasts until the objective is completed, abandoned, or becomes impossible.
• Wrath: +6 damage. Echo: +3 damage
• Aptitude: +2 to a chosen stat. Echo: +1 to it
• Veil: See and physically interact with magical constructs and effects, and try to disarm, disrupt or dispel them. Echo: Allies near you see hidden magic and recognise when something is being affected by it
• Fortune: +2 to Last Breath. Echo: +1 to Last Breath
Use /subclass luna vowRevelation Level 3 When you call upon Luna to reveal knowledge that would otherwise be inaccessible, choose Scan (an enemy you can see) or Reveal (a person you can see), roll +WIS. 10+: Ask 3 questions. Luna's answers are truthful. 7-9: Ask 2 questions. Luna's answers are truthful.
• Scan: What special abilities or moves does this enemy possess?
• Scan: What resistances, immunities, or unusual defenses does it possess?
• Scan: What weaknesses or vulnerabilities does it possess?
• Scan: What weapons, magical items, or significant objects does it possess?
• Reveal: What secret does this person know that they do not want revealed?
• Reveal: What concealed items or objects do they possess?
• Reveal: What supernatural abilities or powers do they possess?
• Reveal: What is their true intention regarding me or my objective?
6-: Ask 1 question, but the GM makes a move.When you call upon Luna to reveal knowledge that would otherwise be inaccessible, choose Scan (an enemy you can see) or Reveal (a person you can see), roll +WIS. 10+: Ask 3 questions. Luna's answers are truthful. 7-9: Ask 2 questions. Luna's answers are truthful.
• Scan: What special abilities or moves does this enemy possess?
• Scan: What resistances, immunities, or unusual defenses does it possess?
• Scan: What weaknesses or vulnerabilities does it possess?
• Scan: What weapons, magical items, or significant objects does it possess?
• Reveal: What secret does this person know that they do not want revealed?
• Reveal: What concealed items or objects do they possess?
• Reveal: What supernatural abilities or powers do they possess?
• Reveal: What is their true intention regarding me or my objective?
6-: Ask 1 question, but the GM makes a move.Lunar Barrage Level 6 When you draw your bow and channel Luna's power into your shot, roll +DEX. 10+: Target up to 3 enemies. 7-9: Up to 2. 6-: 1 enemy, but the GM makes a move.
Before releasing, roll 1d10 damage. On a 6 or higher, roll another d10 and add it; keep going while each new roll is 6+. Every target takes the full total. Blood Moon can't be used with Lunar Barrage. Use /subclass luna lunar-barrageWhen you draw your bow and channel Luna's power into your shot, roll +DEX. 10+: Target up to 3 enemies. 7-9: Up to 2. 6-: 1 enemy, but the GM makes a move.
Before releasing, roll 1d10 damage. On a 6 or higher, roll another d10 and add it; keep going while each new roll is 6+. Every target takes the full total. Blood Moon can't be used with Lunar Barrage. Use /subclass luna lunar-barrage- 🔒 Life for Life Level 9Unlocks at level 9.
- 🔒 ??? Level 10Kept secret until the GM reveals it.
Cleric spells · 3
Caster level 5 from God Amidst the Wastes
Spell levels in use
3 / 6
Cure Light Wounds Level 1 At your touch wounds scab and bones stop aching. Heal an ally you touch of 1d8 damage.
At your touch wounds scab and bones stop aching. Heal an ally you touch of 1d8 damage.Magic Weapon Level 1Ongoing The weapon you hold while casting does +1d4 damage until you dismiss this spell. While this spell is ongoing you take -1 to cast a spell.
The weapon you hold while casting does +1d4 damage until you dismiss this spell. While this spell is ongoing you take -1 to cast a spell.Sanctuary Level 1 Walk the perimeter of an area as you cast, consecrating it to your deity. While you stay inside, you're alerted whenever someone acts with malice within it (including entering with harmful intent). Anyone healed within the sanctuary heals +1d4 HP.
Walk the perimeter of an area as you cast, consecrating it to your deity. While you stay inside, you're alerted whenever someone acts with malice within it (including entering with harmful intent). Anyone healed within the sanctuary heals +1d4 HP.
Moves & abilities · 11
Hunt and Track When you follow a trail of clues left by passing creatures, roll +WIS. 10+: You follow the trail until it significantly changes direction or mode of travel, and choose one: 7-9: You follow the trail until it significantly changes direction or mode of travel.
• Learn a useful bit of information about your quarry (the GM says what)
• Find out what caused the trail to endWhen you follow a trail of clues left by passing creatures, roll +WIS. 10+: You follow the trail until it significantly changes direction or mode of travel, and choose one: 7-9: You follow the trail until it significantly changes direction or mode of travel.
• Learn a useful bit of information about your quarry (the GM says what)
• Find out what caused the trail to endCalled Shot When you attack a defenseless or surprised enemy at range, instead of just dealing your damage you can name a target, roll +DEX. 10+: The effect for your target, plus your damage. 7-9: The effect for your target:
• Head: they do nothing but stand and drool for a few moments
• Arms: they drop anything they're holding
• Legs: they're hobbled and slow movingWhen you attack a defenseless or surprised enemy at range, instead of just dealing your damage you can name a target, roll +DEX. 10+: The effect for your target, plus your damage. 7-9: The effect for your target:
• Head: they do nothing but stand and drool for a few moments
• Arms: they drop anything they're holding
• Legs: they're hobbled and slow movingAnimal Companion You have a supernatural bond with a loyal animal that always acts as you wish. Name it, pick a species and a base:
• Ferocity +2, Cunning +1, 1 Armor, Instinct +1
• Ferocity +2, Cunning +2, 0 Armor, Instinct +1
• Ferocity +1, Cunning +2, 1 Armor, Instinct +1
• Ferocity +3, Cunning +1, 1 Armor, Instinct +2
Pick strengths equal to its ferocity, trainings equal to its cunning (it's already trained to fight humanoids), and weaknesses equal to its instinct.You have a supernatural bond with a loyal animal that always acts as you wish. Name it, pick a species and a base:
• Ferocity +2, Cunning +1, 1 Armor, Instinct +1
• Ferocity +2, Cunning +2, 0 Armor, Instinct +1
• Ferocity +1, Cunning +2, 1 Armor, Instinct +1
• Ferocity +3, Cunning +1, 1 Armor, Instinct +2
Pick strengths equal to its ferocity, trainings equal to its cunning (it's already trained to fight humanoids), and weaknesses equal to its instinct.Command When you work with your animal companion on something it's trained in:
• Attacking the same target: add its ferocity to your damage
• Tracking: add its cunning to your roll
• Taking damage: add its armor to yours
• Discerning realities: add its cunning to your roll
• Parleying: add its cunning to your roll
• Someone interferes with you: add its instinct to their rollWhen you work with your animal companion on something it's trained in:
• Attacking the same target: add its ferocity to your damage
• Tracking: add its cunning to your roll
• Taking damage: add its armor to yours
• Discerning realities: add its cunning to your roll
• Parleying: add its cunning to your roll
• Someone interferes with you: add its instinct to their rollRace: Elf When you Undertake a Perilous Journey through wilderness, whatever job you take succeeds as if you rolled a 10+.
When you Undertake a Perilous Journey through wilderness, whatever job you take succeeds as if you rolled a 10+.God Amidst the WastesCleric spells → Dedicate yourself to a deity. Gain the cleric's Commune and Cast a Spell moves as a level 1 cleric, gaining an effective cleric level each time you level up.
Dedicate yourself to a deity. Gain the cleric's Commune and Cast a Spell moves as a level 1 cleric, gaining an effective cleric level each time you level up.Blot Out the Sun When you Volley, spend extra ammo before rolling: each extra ammo adds a target. Roll once and apply the damage to all of them.
When you Volley, spend extra ammo before rolling: each extra ammo adds a target. Roll once and apply the damage to all of them.Viper's Strike When you strike an enemy with two weapons at once, add 1d4 damage for your off-hand strike.
When you strike an enemy with two weapons at once, add 1d4 damage for your off-hand strike.Man's Best Friend When you let your animal companion take a blow meant for you, the damage is negated and its ferocity becomes 0 (you can't do this at 0). A few hours of rest together restores it.
When you let your animal companion take a blow meant for you, the damage is negated and its ferocity becomes 0 (you can't do this at 0). A few hours of rest together restores it.Special Trick Choose a move from another class. You can use it while working with your animal companion.
Choose a move from another class. You can use it while working with your animal companion.Cutthroat When you deal damage intending to kill, deal +1d6 damage.
From the Walker sheet.When you deal damage intending to kill, deal +1d6 damage.
From the Walker sheet.
No moves match.
Inventory · 23 items
- Adventuring Gear
- Antidote crystals
- Bundle of Arrows
- Coins
- Crystal armour amulet
- Crystal armour trinket (m)
- Crystal compass
- Crystal tipped arrows
- Cultist necklace
- Dungeon rations
- Fire arrow
- Hunter's Bow (near, far)
- Leather Armor
- Letter from paddy
- Mask of the silence sky
- Meteorite chakram
- Mistcloak bauble
- Moonbloom
- Rapier
- Rifle
- Short Sword (close)
- Silverleaf poultice
- Thorns potion
No items match.